home *** CD-ROM | disk | FTP | other *** search
Text File | 1998-02-17 | 40.5 KB | 1,779 lines |
- include "asc\misc\weapons.odl"
- include "asc\misc\ianextra.odl"
- include "asc\misc\roy.odl"
-
- land
- "asc\oceanic\tland.bin"
- "asc\oceanic\city2tc.bin"
- texture "oceanic\l0.ppm"
- texture "oceanic\l1.ppm"
- texture "oceanic\l2.ppm"
- texture "oceanic\l3.ppm"
- texture "oceanic\l4.ppm"
- texture "oceanic\l5.ppm"
- texture "oceanic\l6.ppm"
- texture "oceanic\l7.ppm"
-
- sky
- flat
- texture "clouds\flatcld5.ppm"
- RGB 17 17 16
- RGB 43 43 35
- RGB 70 70 54
- RGB 97 97 74
- RGB 151 151 113
- RGB 55 52 36
- RGB 55 52 36
- RGB 55 52 36
- ; RGB 130 129 96
- ; RGB 90 88 58
- ; RGB 67 65 46
- fog 55 52 36 bounds 7500 21000
- ; cloud level -5215
- cloud level -3200
- ambiance 32 32 32
- direct 120 60 60
- from 1.800000 -0.700000 -0.700000 not_unit
-
- ;sky
- ; flat
- ; texture "clouds\flatcld5.ppm"
- ; RGB 19 8 2
- ; RGB 41 20 9
- ; RGB 63 33 17
- ; RGB 123 83 48
- ; RGB 141 179 195
- ; RGB 151 112 74
- ; RGB 121 76 44
- ; RGB 91 40 14
- ; fog 90 47 23
- ; cloud level -4978
- ; ambiance 27 66 107
- ; direct 107 80 35
- ; from 2.800000 -1.200000 -1.200000 not_unit
- ;
-
- ;offset 145600
-
- water -523
-
- ;water -850
-
- #======================================================
-
- type "lancfgt3"
- objfile "pweapons\pcexport\lancfgt3.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\lancfgt3.ian" scale 10
- texture "pweapons\seacam2.ppm"
-
- type "f-22"
- objfile "pweapons\pcexport\f-22.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\f-22.ian" scale 10
- texture "pweapons\seacam2.ppm"
-
- type "lancfgt2"
- objfile "pweapons\pcexport\lancfgt2.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\lancfgt2.ian" scale 10
- texture "pweapons\seacam2.ppm"
-
-
- type "vtol"
- objfile "pweapons\pcexport\harrier.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harrier.ian"
- texture "pweapons\seacam2.ppm"
- group "human"
- subgroup "VTOL"
- hitpoints 300
- dynamics "vtol"
- mass 120
- max altitude 9000
- max vel 100
- min vel 0
- pitch acc 0.7
- yaw acc 0.8
- roll acc 1.6
- linear acc 7
- bank stability 0.5%
- linear drag 30%
- angular drag 35%
- cockpit 0 -25 226
- sfx "plvtol" min 500 max 10000 loop
-
- cannons
- pos -45 15 100
- pos 45 15 100
- secondary_cannons
- pos -93 0 0
- pos 93 0 0
-
- shadow "effects\harrier shd 1.ppm" transparent alpha low
-
- child "VTOL LGBL"
- objfile "pweapons\pcexport\Harlgbl.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position 9 22.8 1 forward 0 0 1 up -1 0 0
-
- sibling "VTOL LGBR"
- objfile "pweapons\pcexport\Harlgbr.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position -9 22.8 1 forward 0 0 1 up 1 0 0
-
- sibling "VTOL LGFL"
- objfile "pweapons\pcexport\Harlgfl.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position 12 23.48 5 forward 0 0 1 up -1 0 0
-
- sibling "VTOL LGFR"
- objfile "pweapons\pcexport\Harlgfr.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position -12 23.48 5 forward 0 0 1 up 1 0 0
-
- sibling "VTOL RW"
- objfile "pweapons\pcexport\Harbwhel.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position 0 10 25 forward 0 1 0 up 0 0 -1
-
- sibling "VTOL FW"
- objfile "pweapons\pcexport\Harfwhel.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position 0 10 163 forward 0 1 0 up 0 0 -1
-
- sibling "VTOL WW"
- objfile "pweapons\pcexport\Harwwhel.ian" scale 15
- texture "pweapons\seacam2.ppm"
- position 0 -2.5 -45 forward 0 1 0 up 0 0 -1
-
-
- sibling "msm1"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm"
- position -77 9 29
-
- sibling "msm2"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm"
- position 77 9 29
-
- sibling "msm3"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm"
- position -93 9 29
-
- sibling "msm4"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm"
- position 93 9 29
-
- sibling "enginer"
- objfile "pweapons\pcexport\harjets.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\seacam2.ppm"
- position 0 0 0
-
- sibling "enginef"
- objfile as "enginer"
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\seacam2.ppm"
- position 0 0 76
-
- sibling "harirpod"
- objfile "pweapons\pcexport\harirpod.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harirpod.ian"
- texture "pweapons\seacam2.ppm"
- position 0 0 41
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 157 1 -46
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -157 1 -46
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -32 53
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight1"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 -15 -242
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight2"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight3"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position -157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- parent
- animate
- "VTOL LGBL" position 12 22.8 1
- "VTOL LGBR" position -12 22.8 1
- "VTOL LGFL" position 12 23.48 5
- "VTOL LGFR" position -12 23.48 5
- "enginer" position 0 0 0 forward 0 1 0 up 0 0 1
- "enginef" position 0 0 76 forward 0 1 0 up 0 0 1
- wait
- "VTOL WW" position 0 0 -45
- "VTOL RW" position 0 25.29 -5
- "VTOL FW" position 0 22.23 143
- end
-
- ;=========================================
- #***********************************
- # Player Craft
- #***********************************
-
- type "helicopter"
- objfile "pweapons\pcexport\comanche.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comanche.ian"
- texture "pweapons\seacam2.ppm"
- group "human"
- hitpoints 150
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- mass 200
- max altitude 3200
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 4
- up thrust 10
- bank stability 20%
- max vel 60
- cockpit 0 27 88
- cannons
- pos 0 72 140
- secondary_cannons
- pos 50 52 20
- pos -50 52 20
-
- child "helirpodl"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\seacam2.ppm"
- position -50 52 0
-
- sibling "helirpodr"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\seacam2.ppm"
- position 50 52 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 62 43 8
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -62 43 8
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "wlight"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 47 -275
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 67 -65
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 0 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- sibling "helitrot"
- objfile "pweapons\pcexport\helitrot.ian" scale 14
- texture "pweapons\misc.ppm"
- position 0 47 -236
- operate "spin" 2 0 0
- drawtype double sided semi transparent
-
- type "hovertank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\seacam2.ppm"
- group "human"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 40
- linear drag 30%
- max vel 28
- min vel 28
- yaw acc 0.8
- mass 100
- ; cockpit 0 -37 65
- cockpit 0 -46.5 48
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -18 0 82
- pos 18 0 82
- secondary_cannons
- pos 0 -13.5 0
- pos -6.7 -13.5 0
- pos 6.7 -13.5 0
- pos -14.2 -13.5 0
- pos 14.2 -13.5 0
- drawtype viewh
-
- child "hovergun"
- objfile "pweapons\pcexport\hovrtgun.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
- texture "pweapons\seacam2.ppm"
- position 0 -46.5 23
-
- type "tranheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\desrtcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 2
- up thrust 10
- max altitude 3300
- bank stability 20%
- max vel 42
- min vel 42
- mass 200
- flameout 10
- cannons
- pos 34 107 55
- pos -34 107 55
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\desrtcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- type "statheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\desrtcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- operate "update"
- sfx "helicopt" min 800 max 12000 loop
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\desrtcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.4 0
- drawtype double sided semi transparent
-
- type "hovercraft"
- objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
- texture "pweapons\seacam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 300
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 55
- max vel 8
- min vel 2
- yaw acc 1.2
- operate "blamp"
- lamplight 0 -50 200 330 280 50 500
-
- type "trantank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\seacam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 140
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 40
- max vel 15
- min vel 12
- yaw acc 1.2
- cannons
- pos 0 -60 0
- pos -6.7 -60 0
- pos 6.7 -60 0
- pos -14.2 -60 0
- pos 14.2 -60 0
-
-
- #***********************************
- #Fixed guns
- #***********************************
-
- type "sea-dart"
- objfile "ships\pcexport\level1\sdart-base.ian" scale 20
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "gun"
- hitpoints 120
- points 1000
- cockpit 0 -14 60
- dynamics "gun"
- mass 100
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang 5
- linear drag 207%
- cannons
- pos -65 -135 0
- pos 65 -135 0
- drawtype gun_base
-
- child "sdart-body"
- objfile "ships\pcexport\level1\sdart-body.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 0 -98 0
-
- sibling "sdart-arm"
- objfile "ships\pcexport\level1\sdart-arm.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 0 -170 0
-
- sibling "sdart-ram1"
- objfile "ships\pcexport\level1\sdart-ram.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position -65 -135 0
-
- sibling "sdart-ram2"
- objfile "ships\pcexport\level1\sdart-ram.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 65 -135 0
- ;=====================================================================
- type "sea-wolf"
- objfile "ships\pcexport\level1\anti-base.ian" scale 16
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "gun"
- hitpoints 120
- points 1000
- cockpit 0 -14 60
- dynamics "gun"
- mass 100
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang 5
- linear drag 207%
- cannons
- pos -60 -100 0
- pos 60 -100 0
- pos -60 -150 0
- pos 60 -150 0
- pos -60 -200 0
- pos 60 -200 0
- drawtype gun_base
-
- child "anti-body"
- objfile "ships\pcexport\level1\anti-body.ian" scale 16
- texture "ships\weapons.ppm" transparent
- position 0 -32 0
-
-
- type "bship-gun"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "human"
- subgroup "gun"
- hitpoints 120
- points 1000
- dynamics "gun"
- mass 200
- pitch acc 2.6
- yaw acc 3
- max ang 20
- min ang -5
- linear drag 207%
- min yaw 90
- max yaw 270
-
- child "heytheir"
- objfile "ships\pcexport\level1\bat-gun-bd.ian" scale 22
- texture "ships\weapons.ppm" transparent
- drawtype gun_base
-
- child "heytheir2"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
-
- child "bat-gun-brl1"
- objfile "ships\pcexport\level1\bat-gun-brl.ian" scale 22
- texture "ships\ship-met3.ppm" transparent
- position 126 -78 242
-
- sibling "bat-gun-brl2"
- objfile as "bat-gun-brl1"
- position 0 -78 242
-
- sibling "bat-gun-brl3"
- objfile as "bat-gun-brl1"
- position -126 -78 242
-
- parent
- cannons
- pos 126 -78 932 "bat-gun-brl1"
- pos 0 -78 932 "bat-gun-brl2"
- pos -126 -78 932 "bat-gun-brl3"
- cockpit 0 -100 115
-
-
- type "ciws"
- objfile "ships\pcexport\level1\ciws-base.ian" scale 20
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "gun"
- hitpoints 100
- points 1000
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 45
- linear drag 300%
-
- child "ciws-body"
- objfile "ships\pcexport\level1\ciws-body.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 0 -15 0
- drawtype gun_base
-
- sibling "ciws-bar1"
- objfile "ships\pcexport\level1\ciws-bar1.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 0 -58 20
-
- sibling "ciws-bar2"
- objfile "ships\pcexport\level1\ciws-bar2.ian" scale 20
- texture "ships\weapons.ppm" transparent
- position 0 -58 20
-
- parent
- cannons
- pos 0 -58 30 "ciws-bar2"
- cockpit 0 -100 115
-
- ;=====================================================================
- type "ship-gun"
- objfile "ships\pcexport\level1\gun-base.ian" scale 50
- texture "ships\weapons.ppm" transparent
- ; group "human"
- group "alien"
- subgroup "gun"
- hitpoints 100
- points 1000
- dynamics "gun"
- mass 200
- pitch acc 2.6
- yaw acc 3
- max ang 45
- min ang -5
- linear drag 207%
- min yaw 90
- max yaw 270
-
- child "gun-body"
- objfile "ships\pcexport\level1\gun-body.ian" scale 50
- texture "ships\weapons.ppm" transparent
- position 0 -38 0
- drawtype gun_base
-
- child "heytheir2b"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
-
- child "gun-barrel"
- objfile "ships\pcexport\level1\gun-barrel.ian" scale 50
- texture "ships\weapons.ppm" transparent
- position 0 -62 25
-
- parent
- cannons
- pos 0 -100 50 "gun-barrel"
- cockpit 0 -100 115
-
- ;=====================================================================
-
- type "twin-gun"
- objfile "ships\pcexport\level1\ciws-base.ian" scale 35
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "gun"
- hitpoints 100
- points 1000
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 45
- linear drag 300%
- cannons
- pos 0 -100 300
-
- child "twin-gun-bdy"
- objfile "ships\pcexport\level1\twin-gun-bdy.ian" scale 12
- texture "ships\weapons.ppm" transparent
- position 0 -24 0
- drawtype gun_base
-
- sibling "twin-gun-bar"
- objfile "ships\pcexport\level1\twin-gun-bar.ian" scale 12
- texture "ships\weapons.ppm" transparent
- position -29 -77 10
-
- sibling "twin-gun-bar2"
- objfile as "twin-gun-bar"
- position 29 -77 10
-
- parent
- cannons
- pos 29 -77 50 "twin-gun-bar"
- pos -29 -77 50 "twin-gun-bar2"
- cockpit 0 -100 115
-
-
- #***********************************
- # Pods & Crates
- #***********************************
-
- type "wcrate1"
- objfile "backgrnd\pcexport\level1\wcrate1.ian" scale 16
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 200
- dynamics "gravity"
-
- child "crlite"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=250 250 0
- texture "smoke.ppm"
- position 0 -48 0
- colourfade speed 2
- colour 200 200 0
- colour 150 200 50
- colour 100 200 100
- colour 50 200 150
- colour 0 200 200
- colour 50 200 150
- colour 100 200 100
- colour 150 200 50
-
- type "recpod2"
- objfile "backgrnd\pcexport\level1\recpod2.ian" scale 14
- texture "pweapons\seacam2.ppm"
- group "human"
- hitpoints 200
- points 1000
- dynamics "gravity"
-
- child "podlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -15 10
- colourfade speed 2
- colour 200 200 0
- colour 200 150 50
- colour 200 100 100
- colour 200 50 150
- colour 200 0 200
- colour 200 50 150
- colour 200 100 100
- colour 200 150 50
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "airship"
- objfile "cweapons\pcexport\airship.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\airship.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 4000
- min altitude 2500
- max vel 45
- min vel 20
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 155 262
-
- type "hbomber"
- objfile "cweapons\pcexport\hbom-bd.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 5000
- points 10000
- dynamics "alien"
- mass 60000
- max altitude 5000
- min altitude 1350
- max vel 35
- pitch acc 1
- yaw acc 2
- roll acc 3
- flameout 2
- cannons
- pos -100 0 0
- pos 100 0 0
-
- child "hbom-hd"
- objfile "cweapons\pcexport\hbom-hd.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
- texture "cweapons\al-metal.ppm"
- flameout 40
- position 0 0 0
-
- type "command"
- objfile "cweapons\pcexport\comhub.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\comhub.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 8000
- points 15000
- flameout 2
- dynamics "alien"
- mass 100000
- max altitude 5000
- min altitude 1350
- max vel 25
- pitch acc 1
- yaw acc 2
- roll acc 3
- cannons
- pos -100 0 0
- pos 100 0 0
-
- child "command2"
- objfile "cweapons\pcexport\comring1.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\comring1.ian"
- texture "cweapons\al-metal.ppm"
- flameout 70
- position 0 0 0
-
- child "command3"
- objfile "cweapons\pcexport\comring2.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\comring2.ian"
- texture "cweapons\al-metal.ppm"
- position 0 1100 0
- flameout 70
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- #***********************************
- # Objects w/ 3 damage levels
- #***********************************
- type "carrierftd2"
- objfile "ships\pcexport\level3\air-c-ft.ian" scale 20
- texture "ships\carrier.ppm" transparent
-
- type "carrierftd1"
- objfile "ships\pcexport\level2\air-c-ft.ian" scale 20
- texture "ships\carrier.ppm" transparent
- nextdestroy "carrierftd2"
- ;
- type "carrier01d2"
- objfile "ships\pcexport\level3\air-c-01.ian" scale 20
- texture "ships\carrier.ppm" transparent
-
- type "carrier01d1"
- objfile "ships\pcexport\level2\air-c-01.ian" scale 20
- texture "ships\carrier.ppm" transparent
- nextdestroy "carrier01d2"
- ;
- type "carrierbkd2"
- objfile "ships\pcexport\level3\air-c-bk.ian" scale 20
- texture "ships\carrier.ppm" transparent
-
- type "carrierbkd1"
- objfile "ships\pcexport\level2\air-c-bk.ian" scale 20
- texture "ships\carrier.ppm" transparent
- nextdestroy "carrierbkd2"
-
- ;
- type "carrierbrd2"
- objfile "ships\pcexport\level3\air-c-brid.ian" scale 20
- texture "ships\carrier.ppm" transparent
-
-
- type "carrierbrd1"
- objfile "ships\pcexport\level2\air-c-brid.ian" scale 20
- texture "ships\carrier.ppm" transparent
- nextdestroy "carrierbrd2"
-
- type "carrier1"
- objfile "ships\pcexport\level1\air-c-brid.ian" scale 20
- texture "ships\carrier.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 2000
- points 1500
- dynamics "bigship"
- mass 6000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -200 1000
- oncollision "sink1"
- nextdestroy "carrierbrd1"
-
- child "carrierbk"
- objfile "ships\pcexport\level1\air-c-bk.ian" scale 20
- texture "ships\carrier.ppm" transparent
- position 0 0 -2785.1
- nextdestroy "carrierbkd1"
-
- sibling "carrier01"
- objfile "ships\pcexport\level1\air-c-01.ian" scale 20
- texture "ships\carrier.ppm" transparent
- position 0 0 3495.4
- nextdestroy "carrier01d1"
-
- sibling "carrierft"
- objfile "ships\pcexport\level1\air-c-ft.ian" scale 20
- texture "ships\carrier.ppm" transparent
- position 0 0 6630.3
- nextdestroy "carrierftd1"
-
-
-
-
- sibling "car-rad"
- objfile "ships\pcexport\level1\s-radar.ian" scale 12
- texture "ships\weapons.ppm" transparent
- position 815.0 -1571.3 89.5
- operate "spin" 0 0.03 0
-
- sibling "car-rad2b"
- objfile "ships\pcexport\level1\s-rad-b.ian" scale 13
- texture "ships\weapons.ppm" transparent
- position 1042.5 -1201.4 -349.6
- forward 0 0 1 up 0 1 0
-
- sibling "car-rad2"
- objfile "ships\pcexport\level1\s-radar.ian" scale 8
- texture "ships\weapons.ppm" transparent
- position 1042.5 -1310.0 -349.6
- operate "spin" 0 0.07 0
-
- sibling "car-rad3b"
- objfile "ships\pcexport\level1\s-rad-b.ian" scale 10
- texture "ships\weapons.ppm" transparent
- position 601.5 -1201.4 188.4
- forward 0 0 1 up 0 1 0
-
- sibling "car-rad3"
- objfile "ships\pcexport\level1\s-radar.ian" scale 6
- texture "ships\weapons.ppm" transparent
- position 601.5 -1284.0 188.4
- operate "spin" 0 0.1 0
-
-
-
-
- type "dest-frtd2"
- objfile "ships\pcexport\level3\dest-frt.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
-
- type "dest-frtd1"
- objfile "ships\pcexport\level2\dest-frt.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- nextdestroy "dest-frtd2"
-
-
- type "destroyerd2"
- objfile "ships\pcexport\level3\dest-bck.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
-
- type "destroyerd1"
- objfile "ships\pcexport\level2\dest-bck.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- nextdestroy "destroyerd2"
-
- type "destroyer"
- objfile "ships\pcexport\level1\dest-bck.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 1000
- points 1500
- dynamics "bigship"
- mass 3000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -200 3000
- oncollision "sink1"
- smoke -63.5 -840.2 -13.7 rate 5 frames -42 size 120 colour 30 30 60 alpha 96
- nextdestroy "destroyerd1"
-
- child "dest-frt"
- objfile "ships\pcexport\level1\dest-frt.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- smoke 52.1 -835.0 -1069.7 rate 5 frames -42 size 120 colour 30 30 60 alpha 96
- nextdestroy "dest-frtd1"
-
- child "des-rad"
- objfile "ships\pcexport\level1\s-radar.ian" scale 8
- texture "ships\weapons.ppm" transparent
- position 0 -1302.9 -516.7
- operate "spin" 0 0.08 0
-
-
-
- ;==============================================================================
- ;cruiser
-
- ;type "cruiserd2"
- ; objfile "ships\pcexport\level3\cruiser-bck.ian" scale 20
- ; texture "ships\battle-tex.ppm" transparent
-
- ;type "cruiserd1"
- ; objfile "ships\pcexport\level2\cruiser-bck.ian" scale 20
- ; texture "ships\battle-tex.ppm" transparent
- ; nextdestroy "cruiserd2"
-
-
- ;type "cruiser-frtd2"
- ; objfile "ships\pcexport\level3\cruiser-frt.ian" scale 20
- ; texture "ships\battle-tex.ppm" transparent
-
- ;type "cruiser-frtd1"
- ; objfile "ships\pcexport\level2\cruiser-frt.ian" scale 20
- ; texture "ships\battle-tex.ppm" transparent
- ; nextdestroy "cruiser-frtd2"
-
- type "cruiser"
- objfile "ships\pcexport\level1\cruiser-bck.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- ; oncollision "newburn1"
- dynamics "bigship"
- mass 3000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -200 3000
- oncollision "sink1"
- ; nextdestroy "cruiserd1"
-
- child "cruiser-frt"
- objfile "ships\pcexport\level1\cruiser-frt.ian" scale 20
- texture "ships\battle-tex.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- ; nextdestroy "cruiser-frtd1"
-
- sibling "crad"
- objfile "ships\pcexport\level1\s-radar2.ian" scale 10
- texture "ships\weapons.ppm" transparent
- position 0 -698.9 -1211.8
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
-
-
- ;==============================================================================
- ;;battle ship damage levels
- type "bat-ftd2"
- objfile "ships\pcexport\level3\bat-frt.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
-
- type "bat-ftd1"
- objfile "ships\pcexport\level2\bat-frt.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
- nextdestroy "bat-ftd2"
-
- type "bat-brdd2"
- objfile "ships\pcexport\level3\bat-brd.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
-
- type "bat-brdd1"
- objfile "ships\pcexport\level2\bat-brd.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
- nextdestroy "bat-brdd2"
-
- type "bat-bkd2"
- objfile "ships\pcexport\level3\bat-bk.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
-
- type "bat-bkd1"
- objfile "ships\pcexport\level2\bat-bk.ian" scale 22
- texture "ships\battle-tex.ppm" transparent
- nextdestroy "bat-bkd2"
-
-
- type "battleship"
- objfile "ships\pcexport\level1\bat-brd.ian" scale 22
- ; objfile lod 1 "ships\pcexport\level1\low\bat-brd.ian"
- texture "ships\battle-tex.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 1500
- points 1500
- dynamics "bigship"
- mass 6000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -200 3000
- oncollision "sink1"
- smoke 0 -950 -1200 rate 6 frames -42 size 240 colour 30 30 60 alpha 96
- nextdestroy "bat-brdd1"
-
-
- child "bat-ft"
- objfile "ships\pcexport\level1\bat-ft.ian" scale 22
- ; objfile lod 1 "ships\pcexport\level1\low\bat-ft.ian"
- position 0 0 3047.7
- texture "ships\battle-tex.ppm" transparent
- hitpoints 100
- nextdestroy "bat-ftd1"
-
-
- sibling "bat-bk"
- objfile "ships\pcexport\level1\bat-bk.ian" scale 22
- ; objfile lod 1 "ships\pcexport\level1\low\bat-bk.ian"
- position 0 0 -2863.5
- texture "ships\battle-tex.ppm" transparent
- hitpoints 100
- nextdestroy "bat-bkd1"
-
- sibling "brad"
- objfile "ships\pcexport\level1\s-radar2.ian" scale 10
- texture "ships\weapons.ppm" transparent
- position 0 -927.0 496.7
-
-
- ;optional extra
- sibling "twin-gun"
- position -386.0 -438.4 181.6
- forward -1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "twin-gun"
- position -494.0 -276.8 -131.4
- forward -1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "twin-gun"
- position -494.0 -276.8 -991.4
- forward -1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "twin-gun"
- position 386.0 -438.4 181.6
- forward 1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "twin-gun"
- position 494.0 -276.8 -131.4
- forward 1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "twin-gun"
- position 494.0 -276.8 -991.4
- forward 1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "ciws"
- position -337.0 -927.0 283.2
- forward -1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "ciws"
- position -290.0 -718.3 -309.5
- forward -1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "ciws"
- position 337.0 -927.0 283.2
- forward 1.000 0.000 0.000 up 0.000 1.000 0.000
-
- sibling "ciws"
- position 290.0 -718.3 -309.5
- forward 1.000 0.000 0.000 up 0.000 1.000 0.000
- ;optional extra end
-
-
-
-
-
-
- ;=============================================================================
- type "oil-tower"
- objfile "ships\pcexport\level1\oil-tower.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "oil-towerd1"
- objfile "ships\pcexport\level2\oil-tower.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "oil-towerd2"
- objfile "ships\pcexport\level3\oil-tower.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "oil-rad"
- objfile "ships\pcexport\level1\oil-rad.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "oil-radd1"
- objfile "ships\pcexport\level2\oil-rad.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "oil-radd2"
- objfile "ships\pcexport\level3\oil-rad.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "oil-bd"
- objfile "ships\pcexport\level1\oil-bd.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "oil-bdd1"
- objfile "ships\pcexport\level2\oil-bd.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "oil-bdd2"
- objfile "ships\pcexport\level3\oil-bd.ian" scale 8
- texture "ships\rig.ppm" transparent
-
- type "line-md01"
- objfile "ships\pcexport\level1\line-md01.ian" scale 14
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "line-md01d1"
- objfile "ships\pcexport\level2\line-md01.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-md01d2"
- objfile "ships\pcexport\level3\line-md01.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-md02"
- objfile "ships\pcexport\level1\line-md02.ian" scale 14
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- smoke 0 -1150 2500 rate 6 frames -42 size 360 colour 30 30 60 alpha 96
- oncollision "newburn1"
-
- type "line-md02d1"
- objfile "ships\pcexport\level2\line-md02.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-md02d2"
- objfile "ships\pcexport\level3\line-md02.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-ft"
- objfile "ships\pcexport\level1\line-ft.ian" scale 14
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "line-ftd1"
- objfile "ships\pcexport\level2\line-ft.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-ftd2"
- objfile "ships\pcexport\level3\line-ft.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-bd"
- objfile "ships\pcexport\level1\line-bd.ian" scale 14
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "line-bdd1"
- objfile "ships\pcexport\level2\line-bd.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-bdd2"
- objfile "ships\pcexport\level3\line-bd.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-bk"
- objfile "ships\pcexport\level1\line-bk.ian" scale 14
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "line-bkd1"
- objfile "ships\pcexport\level2\line-bk.ian" scale 14
- texture "ships\rig.ppm" transparent
-
- type "line-bkd2"
- objfile "ships\pcexport\level3\line-bk.ian" scale 14
- texture "ships\rig.ppm" transparent
-
-
- ;==========================
-
- ;type "tank-bkd2"
- ; objfile "ships\pcexport\level3\tank-bk.ian" scale 12
- ; texture "ships\rig.ppm" transparent
-
- ;type "tank-bkd1"
- ; objfile "ships\pcexport\level2\tank-bk.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ; nextdestroy "tank-bkd2"
-
- ;type "tank-ftd2"
- ; objfile "ships\pcexport\level3\tank-ft.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ;
- ;type "tank-ftd1"
- ; objfile "ships\pcexport\level2\tank-ft.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ; nextdestroy "tank-ftd2"
- ;
- ;type "tank-mdd2"
- ; objfile "ships\pcexport\level3\tank-md.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ;type "tank-mdd1"
- ; objfile "ships\pcexport\level2\tank-md.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ; nextdestroy "tank-mdd2"
- ;
- ;type "tankerd2"
- ; objfile "ships\pcexport\level3\tank-md.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ;type "tankerd1"
- ; objfile "ships\pcexport\level2\tank-md.ian" scale 12
- ; texture "ships\rig.ppm" transparent
- ; nextdestroy "tankerd2"
-
- ;Tanker start
- type "tanker"
- objfile "ships\pcexport\level1\tank-md.ian" scale 12
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 2500
- points 1500
- smoke 265 -1100 -2160 rate 6 frames -42 size 240 colour 30 30 60 alpha 96
- dynamics "bigship"
- mass 1000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -800 3000
- oncollision "sink1"
- ; nextdestroy "tankerd1"
-
- child "tank-md"
- objfile "ships\pcexport\level1\tank-md.ian" scale 12
- texture "ships\rig.ppm" transparent
- position 0 0 3639.5
- ; nextdestroy "tank-mdd1"
-
- sibling "tank-ft"
- objfile "ships\pcexport\level1\tank-ft.ian" scale 12
- texture "ships\rig.ppm" transparent
- position 0 0 6324.9
- ; nextdestroy "tank-ftd1"
-
- sibling "tank-bk"
- objfile "ships\pcexport\level1\tank-bk.ian" scale 12
- texture "ships\rig.ppm" transparent
- position 0 0 -2613.8
- ; nextdestroy "tank-bkd1"
-
- #***********************************
-
-
-
-
- type "sub"
- objfile "ships\pcexport\level1\sub.ian" scale 20
- objfile lod 1 "ships\pcexport\level1\low\sub.ian"
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "subd1"
- objfile "ships\pcexport\level2\sub.ian" scale 20
- objfile lod 1 "ships\pcexport\level2\low\sub.ian"
- texture "ships\rig.ppm" transparent
-
- type "subd2"
- objfile "ships\pcexport\level3\sub.ian" scale 20
- texture "ships\rig.ppm" transparent
-
- #***********************************
- # Player Buildings w/ 2 damage levels
- #***********************************
-
- type "s-radar"
- objfile "ships\pcexport\level1\s-radar.ian" scale 14
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 50
- oncollision "newjustbang"
-
- type "s-radard1"
- objfile "ships\pcexport\level2\s-radar.ian" scale 14
- texture "ships\weapons.ppm" transparent
-
- type "s-rad-b"
- objfile "ships\pcexport\level1\s-rad-b.ian" scale 14
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 50
- oncollision "newjustbang"
-
- type "s-rad-bd1"
- objfile "ships\pcexport\level2\s-rad-b.ian" scale 14
- texture "ships\weapons.ppm" transparent
-
- type "ss-radar"
- objfile "ships\pcexport\level1\s-radar.ian" scale 8
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 50
- oncollision "newjustbang"
-
- type "ss-radard1"
- objfile "ships\pcexport\level2\s-radar.ian" scale 8
- texture "ships\weapons.ppm" transparent
-
- type "ss-rad-b"
- objfile "ships\pcexport\level1\s-rad-b.ian" scale 8
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 50
- oncollision "newjustbang"
-
- type "ss-rad-bd1"
- objfile "ships\pcexport\level2\s-rad-b.ian" scale 8
- texture "ships\weapons.ppm" transparent
-
- type "helipad"
- objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 80
- points 1500
- operate "bhelipad"
- oncollision "newjustbang"
-
- type "helipadd1"
- objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 20
- operate "bhelipad"
-
- #***********************************
- # Objects w/ 1 damage level
- #***********************************
-
- type "s-radar2"
- objfile "ships\pcexport\level1\s-radar2.ian" scale 10
- texture "ships\weapons.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
-
- type "stealth"
- objfile "ships\pcexport\level1\stealth.ian" scale 10
- texture "ships\stealth.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 500
- points 1500
- dynamics "bigship"
- mass 1000
- max altitude 500
- max vel 38
- min vel 0
- yaw acc 0.3
- linear acc 3
- linear drag 1%
- angular drag 3%
- cockpit 0 -200 3000
- oncollision "sink1"
-
-
-
- type "oil-plat1"
- objfile "ships\pcexport\level1\oil-plat1.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- operate "bflames"
- cannons
- pos -770 -530 1380
-
- type "oil-plat2"
- objfile "ships\pcexport\level1\oil-plat2.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
- operate "bflames"
- cannons
- pos -770 -530 1380
-
- type "oil-crane"
- objfile "ships\pcexport\level1\oil-crane.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
-
- type "oil-crane2"
- objfile "ships\pcexport\level1\oil-crane2.ian" scale 8
- texture "ships\rig.ppm" transparent
- group "human"
- subgroup "ships"
- hitpoints 100
- points 1500
-
- end